

There is crossbow ammo in one of the breakable crates in the map c2a1b, even though the weapon is not obtainable until the chapter Apprehension. They appear as entities in the map files, but weren't placed on any surface. The number 047 on the left, and the number 042 on the right. There were to be numbers on the tunnel entrances (as decals) at the beginning of the chapter. The name of the chapter is Track Control, Sector E in the document. Unused Black Mesa Announcement System lines for the chapter can be found in the sentences file used for the speech system.

The level code for the chapter is Big Is Beautiful in the Dreamcast version. The rail cart room is blocked until the power to the rail tracks is restored in the PlayStation 2 version. The console ports features some minor changes.

These rooms were originally connected to the maintenance area with the water pump with no walls between them. There are two inaccessible rooms with fans in the generator area in the map c2a1a. It can be seen in two early screenshots, one showing the maintenance shaft in the map c2a1b, and other showing the stairs to the generator area in the map c2a1a. The chapter did exist in some form in the 1997 version of the game. After restoring the power, the player can kill the creature by luring it into the transformers supplying the power to the rail system.ĭevelopment Pre-release The path to the power generator is populated with Marines and aliens. The player needs to restore the power to the rail system, so the player can ride the rail cart to the surface and escape. The dying security guard in the track control room has an escape plan. Here, the player encounters a large alien creature called Gargantua, which acts as a boss character, and can not be killed by conventional means. The chapter takes place in Track Control in Sector E. For the the game's full story, see the Half-Life storyline article.
